Second Life is considered as a 3D virtual world. This is considered as a disruptive technology because it has readily taken the place of an already available technology tool or device.
The technology device or innovation that Second Life replaced is the use of basic chatting such as in Yahoo Chat, it has replaced socialization websites, such as Facebook or MySpace. Second Life allows for people to connect with each other. People can make connections between the virtual world and space (Rosedale, 2008).
Second Life may be around for about another couple of years or so and then another technology tool that is more enhanced may replace this technology.
The social benefits of Second Life is the ability to communicate and chat with people from a variety of different places, socialize with all different types of people from all over. Some implications for virtual worlds would be the inability to make connections between people in face to face conversations; instead everyone would rely on communicating through online.
Rosedale, P. (2008). Philip Rosedale of Second Life (Video). Retrieved from http://www.ted.com/talks/the inspiration of second life.html.
Schquetta,
ReplyDeleteI think Second Life did replace some of the use of Yahoo chat and Myspace, but it seems they are all trailing Facebook. Do you think the ability to create an alternative representative figure is part of the draw to Second Life? In my real life I am this, online I am this?
Best,
Marc